Valuation: Happinet Corporation

Market Cap 221B 1.41B 1.24B 1.18B 1.06B 2B 135B 2.03B 14.06B 5.41B 69.06B 5.29B 5.17B P/E 2027 *
21.6x
P/E 2028 * -
Enterprise Value 221B 1.41B 1.24B 1.18B 1.06B 2B 135B 2.03B 14.06B 5.41B 69.06B 5.29B 5.17B EV / Sales 2027 *
0.49x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
3 years 10.74
Extreme 10.745
21.75
5 years 10.74
Extreme 10.745
21.75
10 years 10.74
Extreme 10.745
21.75
Manager TitleAgeSince
Chief Executive Officer 72 31/05/2016
President 55 31/05/2025
Director of Finance/CFO 54 31/03/2023
Director TitleAgeSince
Chairman 72 31/05/2015
Director/Board Member 66 31/05/2010
Director/Board Member 62 31/05/2019
Change 5-day change 1-year change 3-year change Capi.($)
+1.16%-.--% - - 1.43B
-0.05%-3.12%-38.92%+29.53% 58.28B
+0.63%+5.04%+17.69%+86.79% 23.34B
-0.78%+1.22%+16.68%+36.70% 12.37B
-6.28%-2.70%+19.44%+65.30% 7.89B
+1.16%+8.09%+0.13%+141.72% 6.97B
+0.12%-0.61%+34.10% - 3.86B
-0.83%-2.85%-26.13%-41.39% 3.62B
-1.15%+3.73%+33.60%+100.91% 2.33B
+0.23%+3.24%-28.00% - 2.05B
Average -0.60%+1.28%+3.17%+59.94% 13.41B
Weighted average by Cap. -0.37%-1.12%-11.91%+50.43%

Financials

2027 *2028 *
Net sales 450B 2.86B 2.52B 2.39B 2.16B 4.07B 275B 4.12B 28.58B 11B 140B 10.75B 10.52B -
Net income 11.54B 73.42M 64.65M 61.26M 55.3M 104M 7.04B 106M 733M 282M 3.6B 276M 270M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise