Valuation: Happinet Corporation

Market Cap 126B 778M 682M 629M 589M 1.1B 73.37B 1.13B 7.56B 2.92B 36.26B 2.92B 2.86B P/E 2027 *
12.1x
P/E 2028 * -
Enterprise Value 126B 778M 682M 629M 589M 1.1B 73.37B 1.13B 7.56B 2.92B 36.26B 2.92B 2.86B EV / Sales 2027 *
0.28x
EV / Sales 2028 * -
Free-Float
58.56%
Yield 2027 *
-
Yield 2028 * -
1 day+2.25%
1 week+5.79%
Current month+4.61%
1 month+6.96%
3 months+2.54%
6 months-0.92%
Current year-1.43%
1 week 2,601
Extreme 2601
2,909
1 month 2,598
Extreme 2598
2,909
Current year 2,485
Extreme 2485
3,290
1 year 2,485
Extreme 2485
3,630
3 years 1,041
Extreme 1041
3,630
5 years 703
Extreme 703
3,630
10 years 411
Extreme 411
3,630
Manager TitleAgeSince
Chief Executive Officer 72 31/05/2016
President 55 31/05/2025
Director of Finance/CFO 54 31/03/2023
Director TitleAgeSince
Chairman 72 31/05/2015
Director/Board Member 66 31/05/2010
Director/Board Member 62 31/05/2019
Change 5-day change 1-year change 3-year change Capi.($)
+2.25%+5.79%+0.97%+171.18% 778M
-0.97%-0.75%+23.79%+91.88% 68.27M
Average +0.64%+2.52%+12.38%+131.53% 423.02M
Weighted average by Cap. +1.99%+5.26%+2.82%+164.78%

Financials

2027 *2028 *
Net sales 450B 2.78B 2.44B 2.25B 2.11B 3.95B 263B 4.03B 27.04B 10.46B 130B 10.45B 10.22B -
Net income 11.54B 71.37M 62.58M 57.68M 54M 101M 6.73B 103M 693M 268M 3.33B 268M 262M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
26/06/26 JP¥2,903.00 +2.25% 311,600
25/06/26 JP¥2,839.00 +7.38% 419,800
24/06/26 JP¥2,644.00 +1.30% 226,100
23/06/26 JP¥2,610.00 -1.14% 241,700
22/06/26 JP¥2,640.00 -3.79% 320,400
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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