Valuation: Happinet Corporation

Market Cap 144B 902M 781M 732M 668M 1.26B 86.03B 1.27B 8.61B 3.37B 43.08B 3.39B 3.31B P/E 2027 *
13.8x
P/E 2028 * -
Enterprise Value 144B 902M 781M 732M 668M 1.26B 86.03B 1.27B 8.61B 3.37B 43.08B 3.39B 3.31B EV / Sales 2027 *
0.32x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day-1.21%
1 week-0.15%
Current month-1.21%
1 month+5.31%
3 months+27.18%
6 months+20.76%
Current year+11.21%
1 week 3,225
Extreme 3225
3,530
1 month 2,967
Extreme 2967
3,530
Current year 2,485
Extreme 2485
3,530
1 year 2,485
Extreme 2485
3,630
3 years 1,122
Extreme 1122
3,630
5 years 703
Extreme 703
3,630
10 years 467.5
Extreme 467.5
3,630
Manager TitleAgeSince
Chief Executive Officer 72 31/05/2016
President 55 31/05/2025
Director of Finance/CFO 54 31/03/2023
Director TitleAgeSince
Chairman 72 31/05/2015
Director/Board Member 66 31/05/2010
Director/Board Member 62 31/05/2019
Change 5-day change 1-year change 3-year change Capi.($)
-1.21%-0.15%+3.64%+179.32% 902M
-0.79%-2.01%+14.45%+75.80% 65.94M
Average -1.00%+0.96%+9.05%+127.56% 483.95M
Weighted average by Cap. -1.18%+3.52%+4.38%+172.27%

Financials

2027 *2028 *
Net sales 450B 2.83B 2.45B 2.29B 2.09B 3.93B 270B 3.99B 26.98B 10.55B 135B 10.61B 10.38B -
Net income 11.54B 72.45M 62.77M 58.82M 53.65M 101M 6.91B 102M 692M 270M 3.46B 272M 266M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
13/08/26 JP¥3,275.00 -1.21% 262,700
12/08/26 JP¥3,315.00 -3.63% 603,500
10/08/26 JP¥3,440.00 +1.47% 386,000
07/08/26 JP¥3,390.00 +3.35% 360,600
06/08/26 JP¥3,280.00 +2.82% 238,000
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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