Valuation: Happinet Corporation

Market Cap 131B 798M 702M 652M 600M 1.12B 77.3B 1.15B 7.8B 3.04B 37.7B 3B 2.93B P/E 2027 *
12.6x
P/E 2028 * -
Enterprise Value 131B 798M 702M 652M 600M 1.12B 77.3B 1.15B 7.8B 3.04B 37.7B 3B 2.93B EV / Sales 2027 *
0.29x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day+0.99%
1 week-1.77%
Current month+1.33%
1 month+15.36%
3 months+13.59%
6 months+6.27%
Current year+3.57%
1 week 2,967
Extreme 2967
3,190
1 month 2,655
Extreme 2655
3,195
Current year 2,485
Extreme 2485
3,290
1 year 2,485
Extreme 2485
3,630
3 years 1,057
Extreme 1057
3,630
5 years 703
Extreme 703
3,630
10 years 467.5
Extreme 467.5
3,630
Manager TitleAgeSince
Chief Executive Officer 72 31/05/2016
President 55 31/05/2025
Director of Finance/CFO 54 31/03/2023
Director TitleAgeSince
Chairman 72 31/05/2015
Director/Board Member 66 31/05/2010
Director/Board Member 62 31/05/2019
Change 5-day change 1-year change 3-year change Capi.($)
+0.99%-1.77%+7.21%+183.99% 798M
-0.23%+0.80%+19.19%+61.54% 65.18M
Average +0.38%-0.42%+13.20%+122.76% 431.69M
Weighted average by Cap. +0.90%-0.20%+8.11%+174.74%

Financials

2027 *2028 *
Net sales 450B 2.75B 2.42B 2.24B 2.06B 3.87B 266B 3.94B 26.83B 10.46B 130B 10.31B 10.09B -
Net income 11.54B 70.41M 61.92M 57.53M 52.91M 99.22M 6.82B 101M 688M 268M 3.33B 264M 259M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
24/07/26 JP¥3,050.00 +0.99% 81,800
23/07/26 JP¥3,020.00 -2.42% 138,300
22/07/26 JP¥3,095.00 -2.21% 161,300
21/07/26 JP¥3,165.00 +1.93% 164,100
17/07/26 JP¥3,105.00 -0.80% 139,900
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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