Valuation : Happinet Corporation

Market Cap 163B 1.03B 885M 833M 759M 1.42B 96.87B 1.43B 9.87B 3.83B 49.53B 3.85B 3.77B P/E 2027 *
15.7x
P/E 2028 * -
Enterprise Value 163B 1.03B 885M 833M 759M 1.42B 96.87B 1.43B 9.87B 3.83B 49.53B 3.85B 3.77B EV / Sales 2027 *
0.36x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day+0.67%
1 week+2.16%
Current month-1.05%
1 month+13.51%
3 months+39.53%
6 months+25.37%
Current year+28.35%
1 week 3,680
Extreme 3680
3,955
1 month 3,165
Extreme 3165
3,955
Current year 2,485
Extreme 2485
3,955
1 year 2,485
Extreme 2485
3,955
3 years 1,122
Extreme 1122
3,955
5 years 714.5
Extreme 714.5
3,955
10 years 467.5
Extreme 467.5
3,955
Manager TitleAgeSince
Chief Executive Officer 72 31/05/2016
President 55 31/05/2025
Director of Finance/CFO 54 31/03/2023
Director TitleAgeSince
Chairman 72 31/05/2015
Director/Board Member 66 31/05/2010
Director/Board Member 62 31/05/2019
Change 5-day change 1-year change 3-year change Capi.($)
+0.67%+2.16%+13.51%+182.83% 1.03B
-0.46%-1.58%+11.76%+65.53% 65.81M
Average +0.11%-0.79%+12.64%+124.18% 545.65M
Weighted average by Cap. +0.60%-0.10%+13.41%+175.75%

Financials

2027 *2028 *
Net sales 450B 2.84B 2.45B 2.31B 2.1B 3.93B 268B 3.96B 27.29B 10.59B 137B 10.65B 10.42B -
Net income 11.54B 72.72M 62.74M 59.1M 53.85M 101M 6.87B 101M 700M 272M 3.51B 273M 267M -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
03/09/26 JP¥3,780.00 +0.67% 159,500
02/09/26 JP¥3,755.00 -3.22% 136,000
01/09/26 JP¥3,880.00 +1.57% 253,700
31/08/26 JP¥3,820.00 +1.73% 248,200
28/08/26 JP¥3,755.00 +1.49% 189,400
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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