Inspired Entertainment, Inc. Reports Earnings Results for the Second Quarter and Six Months Ended June 30, 2022
August 09, 2022 at 09:30 pm
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Inspired Entertainment, Inc. reported earnings results for the second quarter and six months ended June 30, 2022. For the second quarter, the company reported revenue was USD 71.3 million compared to USD 41.5 million a year ago. Net income was USD 7.5 million compared to net loss of USD 43.8 million a year ago. Basic earnings per share from continuing operations was USD 0.28 compared to basic loss per share from continuing operations of USD 1.94 a year ago. Diluted earnings per share from continuing operations was USD 0.26 compared to diluted loss per share from continuing operations of USD 1.94 a year ago.
For the six months, revenue was USD 131.9 million compared to USD 64.3 million a year ago. Net income was USD 9 million compared to net loss of USD 60.5 million a year ago. Basic earnings per share from continuing operations was USD 0.34 compared to basic loss per share from continuing operations of USD 2.68 a year ago. Diluted earnings per share from continuing operations was USD 0.31 compared to diluted loss per share from continuing operations of USD 2.68 a year ago.
Inspired Entertainment, Inc. is a business-to-business (B2B) provider of gaming content, technology, hardware, and services. The Company offers a portfolio of content, technology, hardware and services for regulated gaming, betting, lottery, social and leisure operators across retail and mobile channels around the world. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls and high street adult gaming centers. Its Virtual Sports segment designs, develops, markets, and distributes games that create an always-on sports wagering experience in betting shops and other locations and online. Its Interactive segment uses interactive-only content as well as offerings from its Gaming and Virtual Sports segments to create games that are hosted on remote gaming servers. The Companyâs Leisure segment supplies gaming terminals and amusement machines to the leisure and hospitality sectors.