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07:00:00 10/05/2024 BST
5-day change
1st Jan Change
264
JPY
-0.75%
-6.38%
-6.71%
02-27
CyberStep, Inc. announced that it has received ¥229.8213 million in funding from Roadrunner Co., Ltd., Peanuts Club Corporation, GENDA Inc., Maruka Corporation, Envirion Co., Ltd.
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2023
CyberStep, Inc. announced that it has received ¥3.312 million in funding from Ibis Capital Partners, Inc., Investment Arm
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CyberStep, Inc. announced that it has received ¥400 million in funding from Macquarie Group Limited
On February 6, 2023, CyberStep, Inc. closed the transaction.
CyberStep, Inc. announced that it has received ¥229.8213 million in funding from Roadrunner Co., Ltd., Peanuts Club Corporation, GENDA Inc., Maruka Corporation, Envirion Co., Ltd.
02-26
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CyberStep, Inc. announced that it has received ¥3.312 million in funding from Ibis Capital Partners, Inc., Investment Arm
11-05
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CyberStep, Inc. announced that it expects to receive ¥3.312 million in funding from Ibis Capital Partners, Inc., Investment Arm
19/10/23
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CyberStep, Inc. announced that it has received ¥200.1 million in funding from Roadrunner Co., Ltd., SHIKIGAKU. Co., Ltd., Investment Arm, Envy Capital and other investors
01/06/23
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CyberStep, Inc. announced that it has received ¥400 million in funding from Macquarie Group Limited
05/02/23
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CyberStep, Inc. announced that it expects to receive ¥400 million in funding from Macquarie Group Limited
19/01/23
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Miteki Co., Ltd. announced that it has received ¥80 million in funding from CyberStep, Inc.
15/01/23
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TechnoBlood eSports Inc. announced that it has received ¥80 million in funding from Hamee Corp., Colopl Next, Inc., Nippon Venture Capital Co., Ltd., CyberStep, Inc. and other investors
26/12/22
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Catheon Gaming and CyberStep Launch Second Gaming Title Cosmic Break on the Blockchain New Partnership
29/06/22
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TechnoBlood eSports Inc. announced that it expects to receive funding from Hamee Corp.
27/06/22
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CyberStep, Inc. announced that it has received ¥449.999496 million in funding from Roadrunner Co., Ltd., Blue Rock Co., Ltd., Asset Management Suite Co., Ltd.
13/06/22
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CyberStep, Inc. announced that it expects to receive ¥449.999496 million in funding from Roadrunner Co., Ltd., Blue Rock Co., Ltd., Asset Management Suite Co., Ltd.
26/05/22
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CyberStep, Inc. announced that it has received ¥5.628 million in funding from Macquarie Bank Limited, Investment Arm
23/09/21
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CyberStep, Inc. announced that it expects to receive ¥5.628 million in funding from Macquarie Bank Limited, Investment Arm
07/09/21
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CyberStep, Inc. cancelled the acquisition of EC Life Corporation.
31/10/19
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CyberStep, Inc. agreed to acquire EC Life Corporation.
31/10/18
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CyberStep, Inc.(TSE:3810) dropped from S&P Global BMI Index
24/09/18
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CyberStep, Inc. announced that it has received ¥12.89 million in funding from Mizuho Securities Co., Ltd.
09/05/18
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CyberStep, Inc. announced that it expects to receive ¥12.89 million in funding from Mizuho Securities Co., Ltd.
23/04/18
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CyberStep, Inc.(TSE:3810) added to S&P Global BMI Index
18/09/17
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CyberStep, Inc. Announces Consolidated Earnings Results for the Quarter Ended November 2016; Provides Group Earnings Guidance for the Year Ending May 31, 2017
13/01/17
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CyberStep, Inc. Announces Consolidated Earnings Results for the Quarter Ended August 2016; Provides Earnings Guidance for the First Half Ending November 2016 and Full Year Ending May 31, 2017
14/10/16
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CyberStep, Inc. Announces Consolidated and Non Consolidated Earnings Results for the Year Ended May 2016; Provides Earnings Guidance for the First Half of the Year Ending November 2016 and for the Year Ending May 2017
05/08/16
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QUOLIO Co., Ltd. announced that it expects to receive ¥20 million in funding from CyberStep, Inc..
18/08/15
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Duration Auto. 2 months 3 months 6 months 9 months 1 year 2 years 5 years 10 years Max.
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CyberStep, Inc. is a Japan-based company engaged in the development and operation of online games. It is mainly engaged in the development of network and entertainment software, the research and development of distributed network libraries and 3D graphics engine, as well as the operation of online gaming service. The in-house service is a business model that provides an online game service to users directly without going through a game operating company. The Company operates online games domestically and overseas including Korea, China and Thailand, among others.
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1st Jan change
Capi.
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Internet Gaming
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