The Glimpse Group, Inc. Reports Earnings Results for the Second Quarter and Six Months Ended December 31, 2022
February 14, 2023 at 09:07 pm
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The Glimpse Group, Inc. reported earnings results for the second quarter and six months ended December 31, 2022. For the second quarter, the company reported revenue was USD 2.95 million compared to USD 1.69 million a year ago. Net income was USD 1.31 million compared to net loss of USD 1.58 million a year ago. Basic earnings per share from continuing operations was USD 0.09 compared to basic loss per share from continuing operations of USD 0.14 a year ago. Diluted earnings per share from continuing operations was USD 0.07 compared to diluted loss per share from continuing operations of USD 0.14 a year ago.
For the six months, revenue was USD 6.9 million compared to USD 2.71 million a year ago. Net loss was USD 4.07 million compared to USD 3.23 million a year ago. Basic loss per share from continuing operations was USD 0.3 compared to USD 0.3 a year ago. Diluted loss per share from continuing operations was USD 0.3 compared to USD 0.3 a year ago.
The Glimpse Group, Inc. is a diversified immersive technology platform company engaged in providing enterprise-focused virtual reality (VR), augmented reality (AR) and spatial computing software and services. Its platform of immersive technology subsidiary companies, collaborative environment and diversified business model focuses on simplifying the challenges faced by companies in the emerging immersive technology industry. It develops, commercializes, and markets immersive technology software products, solutions, and intellectual property (IP). Its platform is comprised of various wholly owned subsidiary companies, each targeting different industry segments, including corporate training, education, healthcare, government and defense, branding/marketing/advertising, retail, financial services, food and hospitality, media and entertainment, architecture/engineering/construction (AEC), corporate events and presentations, beauty and cosmetics, and social VR support groups and therapy.