The following discussion is intended to enhance the reader's understanding of
our operations and current business environment and should be read in
conjunction with the description of our business (see Part I, Item 1 of this
Annual Report on Form 10-K) and our Consolidated Financial Statements and Notes
(see Part IV, Item 15 of this Annual Report on Form 10-K).

This "Management's Discussion and Analysis of Financial Condition and Results of
Operations" contains forward-looking statements within the meaning of the
Private Securities Litigation Reform Act of 1995 and should be read in
conjunction with the disclosures and information contained and referenced under
"Forward-Looking Statements" and "Risk Factors" included in this Annual Report
on Form 10-K.

BUSINESS OVERVIEW
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We are a leading developer and publisher of digital games on mobile and web
platforms. We operate primarily in the social gaming market, which is
characterized by gameplay online or on mobile devices, that is social,
competitive, and self-directed in pace and session length. We also operate in
the hyper-casual market, which is characterized by simpler core loops and more
repetitive gameplay than casual games. We generate a substantial portion of our
revenue from in-app purchases in the form of virtual coins, chips and cards,
which players can use to play slot games, table games or bingo games. Players
who install our social games typically receive free coins, chips or cards upon
the initial launch of the game and additional free coins, chips or cards at
specific time intervals. Players may exhaust the coins, chips or cards that they
receive for free and may choose to purchase additional coins, chips or cards in
order to extend their time of game play. Once obtained, coins, chips and cards
(either free or purchased) cannot be redeemed for cash nor exchanged for
anything other than game play within our apps. We generate additional revenue in
the hyper-casual market from the receipt of advertising revenue. Players who
install our hyper-casual games receive free, unlimited gameplay that requires
viewing of periodic in-game advertisements.

We currently offer a variety of social casino games, including Jackpot Party®
Casino, Gold Fish® Casino, Quick Hit® Slots, 88 Fortunes® Slots, MONOPOLY® Slots
and Hot Shot Casino®. We continue to pursue our strategy of expanding into the
casual games market. Current casual game titles include Bingo Showdown®,
Solitaire Pets™ Adventure and Backgammon Live as well as other titles in the
hyper-casual market through our acquisition of Alictus, including games such as
Candy Challenge 3D™, Boss Life™ and Deep Clean Inc. 3D™. During the year ended
December 31, 2022, we launched seven hyper-casual games, including the top hits
Master Doctor 3D and Fade Master 3D, and we continued development of
SpellSpinner: Fantasy Quest, a casual game. Our social casino games typically
include slots-style game play and occasionally include table games-style game
play, while our casual games blend solitaire-style or bingo game play with
adventure game features and our hyper-casual games include many simple core loop
mechanics. All of our games are offered and played across multiple platforms,
including Apple, Google, Facebook, Amazon and Microsoft. In addition to our
internally created game content, our content library includes recognizable game
content from Light & Wonder. This content allows players who like playing
land-based game content to enjoy some of those same titles in our free-to-play
games. We have access to Light & Wonder's library of more than 1,500 iconic
casino titles, including titles and content from third-party licensed brands
such as MONOPOLY™ and JAMES BOND™. We believe our access to this content,
coupled with our years of experience developing in-house content, uniquely
positions us to create compelling digital games.

Trends and Recent Updates

Throughout 2022, we deployed significant updates across a number of our portfolio games, and we expect to deploy further updates to games in future years.

In March of 2022, we acquired privately held Alictus, a Turkey-based hyper-casual gaming studio, which has expanded our casual games portfolio and allowed us to increase our advertising revenue.



On May 9, 2022, our Board of Directors approved a share repurchase program under
which the Company is authorized to repurchase, from time to time through May 9,
2024, up to an aggregate amount of $60.0 million of our outstanding Class A
common stock. Repurchases may be made at the discretion of the Board of
Directors through one or more open market transactions, privately negotiated
transactions, including block trades, accelerated share repurchases, issuer
tender offers or other derivative contracts or instruments, "10b5-1" plan, or
other financial arrangements or other arrangements. Since the initiation of the
program and through February 24, 2023, we returned $41.7 million of capital to
shareholders through the repurchase of 3.0 million shares of common stock.

2022 was another record year for total revenue, and we continue to see higher
player engagement compared with the pre-COVID-19 time period. Our year-over-year
total revenue growth was 10.7%. This result is primarily attributable to the
revenue generated by Jackpot Party® Casino and Quick Hit® Slots, coupled with
the additional revenue generated following our acquisition of Alictus, and
partially offset by a decline in revenue generated by Bingo Showdown®. We
believe that there is an opportunity for continued improvement of operating
results in 2023 and beyond, as we continue to execute on our strategic game
updates, enhanced analytics, international expansion, and an upcoming new game
release.

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KEY PERFORMANCE INDICATORS AND NON-GAAP MEASURES



We manage our business by tracking several key performance indicators, each of
which is tracked by our internal analytics systems and more fully described
below and referred to in our discussion of operating results. Our key
performance indicators are impacted by several factors that could cause them to
fluctuate on a quarterly basis, such as platform providers' policies,
restrictions, seasonality, user connectivity and addition of new content to
certain portfolios of games. Future growth in players and engagement will depend
on our ability to retain current players, attract new players, launch new games
and features and expand into new markets and distribution platforms.

For additional information on our strategy and key initiatives to date, see also "Strategy" in Part I, Item 1.

The KPIs discussed below include only in-app purchases, as advertising revenue is not material for the periods presented.

Mobile Penetration



Mobile penetration is defined as the percentage of total revenue generated from
mobile platforms. We believe this indicator provides useful information in
understanding revenue generated from mobile platforms such as smartphones and
tablets.

Average Monthly Active Users (MAU)



MAU is defined as the number of individual users who played a game during a
particular month. An individual who plays multiple games or from multiple
devices may, in certain circumstances, be counted more than once. However, we
use third-party data to limit the occurrence of multiple counting. Average MAU
for a period is the average of MAUs for each month for the period presented. We
believe this indicator provides useful information in understanding the number
of users reached across our portfolio of games on a monthly basis.

Average Daily Active Users (DAU)



DAU is defined as the number of individual users who played a game on a
particular day. An individual who plays multiple games or from multiple devices
may, in certain circumstances, be counted more than once. However, we use
third-party data to limit the occurrence of multiple counting. Average DAU for a
period is the average of the monthly average DAUs for the period presented. We
believe this indicator provides useful information in understanding the number
of users reached across our portfolio of games on a daily basis.

Average Revenue Per Daily Active User (ARPDAU)



ARPDAU is calculated by dividing revenue for the period by the average DAU for
the period and then dividing by the number of days in the period. We believe
this indicator provides useful information reflecting game monetization.

Average Monthly Paying Users (MPU)



MPU is defined as the number of individual users who made an in-game purchase
during a particular month. An individual who made purchases in multiple games or
from multiple devices may, in certain circumstances, be counted more than once.
However, we use third-party data to limit the occurrence of multiple counting.
Average MPU for a period is the average of MPUs for each month for the period
presented. We believe this indicator provides useful information in
understanding the number of users reached across our portfolio of games making
in-game purchases on a monthly basis.

Average Monthly Revenue Per Paying User (AMRPPU)

AMRPPU is calculated by dividing average monthly revenue by average MPUs for the applicable time period. We


                                       45
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believe this indicator provides useful information reflecting game monetization.

Payer Conversion Rate



Payer conversion rate is calculated by dividing average MPU for the period by
the average MAU for the same period. We believe this indicator provides useful
information reflecting game monetization.

Non-GAAP Financial Measures



Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure
that is presented as supplemental disclosure and is reconciled to net income
attributable to SciPlay as the most directly comparable GAAP measure as set
forth in the below table. We define AEBITDA to include net income attributable
to SciPlay before: (1) net income attributable to noncontrolling interest;
(2) interest expense; (3) income tax expense; (4) depreciation and amortization;
(5) restructuring and other, which includes charges or expenses attributable to:
(a) employee severance; (b) management changes; (c) restructuring and
integration; (d) M&A and other, which includes: (i) M&A transaction costs;
(ii) purchase accounting adjustments (including contingent acquisition
consideration); (iii) unusual items (including legal settlements related to
major litigation); and (iv) other non-cash items; and (e) cost-savings
initiatives; (6) stock-based compensation; (7) loss (gain) on debt financing
transactions; and (8) other (income) expense including foreign currency (gains)
and losses. We also use AEBITDA margin, a non-GAAP measure, which we calculate
as AEBITDA as a percentage of revenue.

Our management uses AEBITDA and AEBITDA margin to, among other things:
(i) monitor and evaluate the performance of our business operations;
(ii) facilitate our management's internal comparisons of our historical
operating performance and (iii) analyze and evaluate financial and strategic
planning decisions regarding future operating investments and operating budgets.
In addition, our management uses AEBITDA and AEBITDA margin to facilitate
management's external comparisons of our results to the historical operating
performance of other companies that may have different capital structures and
debt levels.

Our management believes that AEBITDA and AEBITDA margin are useful as they
provide investors with information regarding our financial condition and
operating performance that is an integral part of our management's reporting and
planning processes. In particular, our management believes that AEBITDA is
helpful because this non-GAAP financial measure eliminates the effects of
restructuring, transaction, integration or other items that management believes
have less bearing on our ongoing underlying operating performance. Management
believes AEBITDA margin is useful as it provides investors with information
regarding the underlying operating performance and margin generated by our
business operations.

COMPONENTS OF RESULTS OF OPERATIONS

Revenue



We generate our revenue primarily from the sale of coins, chips and cards, which
players of our games can use to play slot games, table games and bingo games.
Revenue from the sale of coins, chips and cards is generated on mobile and web
platforms. Other revenue primarily represents advertising revenue, which is
generated from providing advertising platforms with access to our game software
platform, which facilitates the placement of advertising inventory. Advertising
revenue was less than 4% of our total revenue for the year ended December 31,
2022. We expect our overall revenue to continue to grow as we continue to
increase our market share and execute our strategy. As player platform
preferences change and continue to migrate to mobile, we expect revenue
generated on web platforms to continue to decline.

Operating Expenses



Operating expenses consist primarily of cost of revenue, sales and marketing
expenses, general and administrative expenses, research and development ("R&D"),
depreciation and amortization ("D&A"), and restructuring and other expenses,
each more fully described below. D&A expense is excluded from cost of revenue
and other operating expenses, and is separately presented on the consolidated
statements of income.

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Cost of Revenue



Cost of revenue consists primarily of fees paid to platform providers such as
Facebook, Google, Apple, Amazon and Microsoft, which generally represent
approximately 30% of our revenue; usage based royalties (not subject to minimum
guarantees), which include intellectual property royalties paid to both
affiliated and unaffiliated third parties; hosting fees; and other direct
expenses incurred to generate revenue. We expect the aggregate amount of cost of
revenue to increase for the foreseeable future as we grow our revenue and expand
our business.

Sales and Marketing

Sales and marketing expenses consist primarily of advertising costs related to
marketing and player acquisition and retention, salaries and benefits for our
sales and marketing employees and fees paid to consultants. We intend to
continue to invest in sales and marketing to grow our player base both for our
existing games and future games we may deploy. As a result, we expect the
aggregate amount of sales and marketing expenses to increase for the foreseeable
future as we grow our revenues and business and deploy new games. As deployed
games mature, we generally expect sales and marketing expenses as a percentage
of revenue attributable to such games to decrease.

General and Administrative



General and administrative expenses consist primarily of salaries, benefits, and
stock-based compensation for our executives, finance, information technology,
human resources and other administrative employees, and includes administrative
parent services (see Note 10). In addition, general and administrative expenses
include outside consulting, legal and accounting services, facilities and other
supporting overhead costs not allocated to other departments. We expect that our
aggregate amount of general and administrative expenses will increase for the
foreseeable future as we continue to grow our business.

Research and Development



Research and Development expenses consist primarily of costs associated with
game development, such as associated salaries, benefits, and other supporting
overhead costs associated with game development. Continued investment in
enhancing existing games and developing new games is important to attaining our
strategic objectives. As a result, we expect the aggregate amount of R&D
expenses to increase for the foreseeable future as we grow our business, focus
on retention of our development team and grow our facilities.

Restructuring and Other



Our restructuring and other expenses include charges or expenses attributable
to: (a) employee severance; (b) management changes; (c) restructuring and
integration; (d) M&A and other, which includes (i) M&A transaction costs; (ii)
purchase accounting adjustments (including contingent acquisition
consideration); (iii) unusual items (including legal settlements related to
major litigation); and (iv) other non-cash items; and (e) cost-savings
initiatives. Restructuring and other expenses will increase or decrease based on
management actions and/or occurrence of charges described herein.

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RESULTS OF OPERATIONS

Summary of Results of Operations


                                                        Years ended December 31,                      Variance
($ in millions, except percentages)                      2022                2021                  2022 vs. 2021
Revenue                                             $     671.0           $ 606.1          $     64.9               11  %
Operating expenses                                        522.5             474.4                48.1               10  %
Operating income                                          148.5             131.7                16.8               13  %
Net income                                                150.8             125.0                25.8               21  %
Net income attributable to SciPlay                         22.4              19.3                 3.1               16  %
AEBITDA                                             $     186.8           $ 185.9          $      0.9                -  %
Net income margin                                          22.5   %          20.6  %              1.9  pp              nm
AEBITDA margin                                             27.8   %          30.7  %             (2.9) pp              nm

pp = percentage points.
nm = not meaningful.


The following table reconciles Net income attributable to SciPlay to AEBITDA and AEBITDA margin:


                                                                                 Years ended December 31,
($ in millions, except percentages)                                               2022                  2021
Net income attributable to SciPlay                                         $       22.4              $   19.3
Net income attributable to noncontrolling interest                                128.4                 105.7
Net income                                                                        150.8                 125.0

Restructuring and other(1)                                                          5.1                  31.5
Depreciation and amortization                                                      21.4                  15.5
Income tax expense                                                                  0.7                   5.7
Stock-based compensation                                                           11.8                   7.2
Other (income) expense, net                                                        (3.0)                  1.0
AEBITDA(2)                                                                 $      186.8              $  185.9
Revenue                                                                    $      671.0              $  606.1
Net income margin (Net income/Revenue)                                             22.5      %           20.6  %
AEBITDA margin (AEBITDA/Revenue)(2)                                                27.8      %           30.7  %
(1) Includes $24.5 million legal settlement charge for the year ended December 31, 2021 (see Note 11).
(2) Refer to "Key Performance Indicators and Non-GAAP Measures" section above for the definitions of AEBITDA and
AEBITDA margin presented in this table.



Revenue, Key Performance Indicators and Other Metrics


                                                 Years ended December 31,                       Variance
($ in millions)                                    2022              2021                    2022 vs. 2021
Mobile in-app purchases                        $   584.1          $ 537.3          $        46.8                 9  %

Web in-app purchases and other(1)                   86.9             68.8                   18.1                26  %
Total revenue                                  $   671.0          $ 606.1          $        64.9                11  %

(1) Other primarily represents advertising revenue, which was $21.7 million for the year ended December 31, 2022.


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Revenue information by geography is summarized as follows:


                                                          Years ended December 31,                       Variance
($ in millions)                                             2022              2021                    2022 vs. 2021
North America(1)                                        $   615.5          $ 555.5          $        60.0                11  %
International                                                55.5             50.6                    4.9                10  %
Total revenue                                           $   671.0          $ 606.1          $        64.9                11  %

(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.

The following reflects our Key Performance Indicators and Other Metrics:



                                                               Years ended December 31,                          Variance
(in millions, except ARPDAU, AMRPPU, and percentages)           2022                  2021                    2022 vs. 2021
In-App Purchases(1):
Mobile Penetration                                                   90    %            89  %              1.0   pp                 nm
Average MAU                                                         6.0                6.2                (0.2)                (3.2) %
Average DAU                                                         2.3                2.3                   -                    -  %
ARPDAU                                                   $         0.78            $  0.71          $     0.07                  9.9  %
Average MPUs                                                        0.6                0.5                 0.1                  7.9  %
AMRPPU                                                   $        94.58            $ 95.26          $    (0.68)                (0.7) %
Payer Conversion Rate                                               9.6    %           8.5  %              1.1   pp                 nm
(1) The above KPIs include only in-app purchases, as advertising revenue is not material for the periods presented.
pp = percentage points.
nm = not meaningful.


The increase in mobile penetration percentage primarily reflects a continued trend of players migrating from web to mobile platforms to play our games.

Average MAU decreased due to the turnover in users, and average DAU remained relatively flat due to higher player engagement.

ARPDAU increased, while average DAU remained flat. AMRPPU decreased while average MPU increased due to introduction of new content and features resulting in increased paying player interaction.

All-time high payer conversion rate was due to the growing popularity of our games as we focused on live operations to enhance game play and engagement.


                                       49
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Operating Expenses
                                            Years ended December 31,                         Variance                                     Percentage of Revenue
                                                                                                                                                                 2022 vs. 2021
($ in millions)                               2022                2021                    2022 vs. 2021                      2022                2021                Change

Operating expenses:
Cost of revenue(1)                      $       204.0          $ 190.0          $        14.0               7.4  %             30.4  %            31.3  %               (0.9) pp
Sales and marketing(1)                          177.6            135.3                   42.3              31.3  %             26.5  %            22.3  %                4.2  pp
General and administrative(1)                    67.6             62.4                    5.2               8.3  %             10.1  %            10.3  %               (0.2) pp
Research and development(1)                      46.8             39.7                    7.1              17.9  %              7.0  %             6.6  %                0.4  pp
Depreciation and amortization                    21.4             15.5                    5.9              38.1  %              3.2  %             2.6  %                0.6  pp

Restructuring and other                           5.1             31.5                  (26.4)                  nm                  nm                 nm
Total operating expenses                $       522.5          $ 474.4          $        48.1              10.1  %
(1) Excludes depreciation and amortization.
nm = not meaningful.
pp = percentage points.



Cost of Revenue

Cost of revenue increased due to higher platform fees in line with revenue growth and a $2.3 million increase in hosting fees, which was partially offset by a $0.9 million decrease in royalties for third-party IP.

Sales and Marketing



Sales and marketing expenses increased primarily due to higher marketing spend
of $37.1 million coupled with higher salaries and benefits of $3.6 million
primarily related to an average increased headcount of 44%. Sales and marketing
expense as a percentage of revenue increased primarily due to higher marketing
spend.

General and Administrative

General and administrative expenses increased primarily due to a $6.8 million
increase in salaries and benefits related to an average increase in headcount of
35%, coupled with a $4.6 million increase in stock-based compensation, which was
partially offset by a $5.4 million decrease in legal expenses.

Research and Development



Research and development expenses increased primarily as a result of $4.7
million in higher salary and benefits costs primarily due to an average increase
in headcount of 14%, coupled with higher software costs and professional service
fees.

Depreciation and Amortization



Depreciation and amortization expenses increased primarily due to additional
amortization associated with intangible assets acquired in conjunction with the
Alictus and Koukoi acquisitions.

Restructuring and Other



Restructuring and other expense decreased primarily as a result of the prior
year's $24.5 million charge related to our settlement of the Washington State
Matter (see our 2021 Annual Report on Form 10-K).

Net Income



Net income primarily increased as a result of the prior year's Washington State
settlement charge of $24.5 million, coupled with continued growth in revenue as
average monthly paying users and payer conversion rates continued to increase
                                       50
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throughout 2022 (as described above). Net income in 2022 also benefited by $7.0
million related to a change in the forecasted tax rate applicable to certain
foreign deferred tax items.

Net income margin increased by 1.9 percentage points as a result of the above stated drivers.



Noncontrolling Interest

Net income attributable to noncontrolling interest increased due to the increase in Net income as described above.

AEBITDA

AEBITDA increased primarily due to the increase in revenue, largely offset by the increase in operating costs resulting from higher marketing spend and salaries and benefits costs (as described above). Higher operating costs impacted AEBITDA margin, which decreased by 2.9 percentage points given the increase in revenue of 10.7% and the increase in AEBITDA of 0.5%.

For 2021 and 2020 consolidated results comparison, see Part II, Item 7 of our 2021 Annual Report on Form 10-K.

RECENTLY ISSUED ACCOUNTING GUIDANCE

For a description of recently issued accounting pronouncements, see Note 1.

CRITICAL ACCOUNTING ESTIMATES



Information regarding significant accounting policies is included in the Notes
to the audited consolidated financial statements. As stated in Note 1, the
preparation of financial statements in accordance with GAAP requires management
to make estimates and assumptions that affect the reported amounts of assets,
liabilities, revenue and expenses, and related disclosure of contingent assets
and liabilities. Management bases its estimates on historical experience and on
various assumptions that are believed to be reasonable under the circumstances,
the results of which form the basis for making judgments about the carrying
values of assets and liabilities that are not readily apparent from other
sources. Actual results may differ from these estimates. We believe that the
estimates, assumptions, and judgments involved in the following accounting
policies have the greatest potential impact on our consolidated financial
statements:

•Revenue recognition;

•Business acquisitions;

•Income taxes;

•Variable interest entities (VIE); and

•Legal contingencies.

Revenue Recognition



Our revenue recognition policy described fully in Note 1 requires us to make
significant judgments and estimates. The guidance in ASC 606 requires that we
apply judgments or estimates to determine the performance obligations, the
standalone selling prices of our performance obligations to customers and the
timing of transfer of control of the respective performance obligations. The
evaluation of each of these criteria in light of contract specific facts and
circumstances is inherently judgmental, but certain judgments could
significantly affect the timing or amount of revenue recognized if we were to
reach a different conclusion than we have. The critical judgments we are
required to make in our assessment of contracts with customers that could
significantly affect the timing or amount of revenue recognized are:

•Satisfaction of our performance obligation for in-app purchase revenue - We
estimate the amount of outstanding purchased coins, chips or cards at period end
based on customer behavior, because we are unable to distinguish between the
consumption of purchased or free coins, chips or cards. Based on an analysis of
the customers' historical play behavior, the timing difference between when
virtual currencies are purchased by a customer and when those
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virtual currencies are consumed in game play is relatively short. Future usage
patterns may differ from historical usage patterns, and therefore the estimated
average playing periods may change in the future, and such changes could be
material.

•Principal-agent considerations for in-app purchase revenue - We recognize
in-app purchase revenues on a gross basis because we have control over the
content and functionality of games before players access our games on our
platform providers platforms. We evaluated our current agreements with our
platform providers and end-user agreements and based on the preceding, we
determined that we are the principal in such arrangements. Any future changes in
these arrangements or to our games and related method of distribution may result
in a different conclusion, and such change would have a material impact on our
gross revenues.

Business Acquisitions

We account for business acquisitions in accordance with ASC 805.



In business combinations, the acquiring entity is required to recognize all (and
only) acquired assets and liabilities assumed in the transaction and establish
the acquisition-date fair value as the measurement objective for all assets
acquired and liabilities assumed, with certain exceptions for contract assets
and contract liabilities in accordance with ASC 606.

If the Company determines the assets acquired do not meet the definition of a
business under the acquisition method of accounting, the transaction is
accounted for as an acquisition of assets rather than a business combination. In
an asset acquisition, the acquiring entity is required to allocate the cost of
the group of assets acquired to the individual assets acquired or liabilities
assumed based on the relative fair values of net identifiable assets acquired
other than non-qualifying assets (for example cash) and does not give rise to
goodwill.

Determining the fair value of assets acquired and liabilities assumed requires
management judgment and often involves the use of significant estimates and
assumptions with respect to the timing and amounts of future cash inflows and
outflows, discount rates, market prices and asset lives, among other items. Any
changes in the underlying assumptions can impact the estimates of fair value by
material amounts, which can in turn materially impact our results of operations.
If the subsequent actual results and updated projections of the underlying
business activity change compared with the assumptions and projections used to
develop these fair values, we could record impairment charges. In addition, we
have estimated the useful lives of certain acquired assets, and these lives are
used to calculate Depreciation and amortization expense. If our estimates of the
useful lives change, Depreciation & amortization expense could be accelerated or
slowed. For example, for the acquisition completed during 2022, if the
intangible assets useful lives were extended by two years, the total annual
depreciation and amortization would decrease by approximately $1.5 million, and
if the useful lives were shortened by two years, the total annual depreciation
and amortization would increase by approximately $3.1 million. The carrying
amount of intangible assets, net associated with the acquisitions completed
during 2022 was $29.4 million as of December 31, 2022.

Income Taxes



We are subject to the income tax laws of the U.S. federal, state and foreign
jurisdictions in which we operate. These tax laws are complex, and the manner in
which they apply to our facts is sometimes open to interpretation. In
establishing the provision for income taxes, we must make judgments about the
application of these inherently complex tax laws.

Our income tax positions and analysis are based on currently enacted tax law.
Future changes in tax law could significantly impact the provision for income
taxes, the amount of taxes payable and the deferred tax asset and liability
balances in future periods. Deferred tax assets generally represent the excess
of tax basis in our investment and tax benefits for tax deductions available in
future tax returns. Certain estimates and assumptions are required to determine
whether it is more likely than not that all or some portion of the benefit of a
deferred tax asset will not be realized. In making this assessment, management
analyzes and estimates the impact of future taxable income, available
carry-backs and carry-forwards, reversing temporary differences and available
prudent and feasible tax planning strategies. Should a change in facts or
circumstances lead to a change in judgment about the ultimate realizability of a
deferred tax asset, we record or adjust the related valuation allowance in the
annual period that the change in facts and circumstances occurs, along with a
corresponding increase or decrease in the provision for income taxes. For
discussion of our income taxes, see Note 9.

Variable Interest Entities (VIE)


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As described in Note 1, SciPlay's sole material asset is its member's interest
in SciPlay Parent LLC. Due to SciPlay's power to control combined with its
significant economic interest in SciPlay Parent LLC, we concluded that SciPlay
is the primary beneficiary of the VIE, and therefore it will consolidate the
financial results of SciPlay Parent LLC and its subsidiaries. Any future changes
to the economic interest and/or the SciPlay Parent LLC Agreement, among other
factors, may result in a different conclusion, and such change would have a
material impact on SciPlay financial statements, as SciPlay Parent LLC and its
subsidiaries would not be consolidated but rather accounted for under the equity
method of accounting.

Legal Contingencies

We are subject to certain legal proceedings, demands, claims and threatened
litigation that arise in the normal course of our business. We review the status
of each significant matter quarterly and assess our potential financial
exposure. If the potential loss from any claim or legal proceeding is considered
probable and the amount can be reasonably estimated, we record a liability and
an expense for the estimated loss. If we determine that a loss is reasonably
possible and the range of the loss can be reasonably estimated, then we disclose
the range of the possible loss. Significant judgment is required in the
determination of whether a potential loss is probable, reasonably possible, or
remote and in the determination of whether a potential exposure is reasonably
estimable. Our accruals are based on the best information available at the time.
As additional information becomes available, we reassess the liabilities and
disclosures related to our pending claims and litigation and may revise our
estimates. Potential legal liabilities and the revision of estimates of legal
liabilities could have a material impact on our results of operations, cash
flows, and financial position. For discussion of our legal proceedings, see Note
11, which is incorporated by reference into Item 3 of this Annual Report on Form
10-K.

LIQUIDITY, CAPITAL RESOURCES AND WORKING CAPITAL

SciPlay is a holding company, with no material assets other than its ownership
of SciPlay Parent LLC interests, no operating activities on its own and no
independent means of generating revenue or cash flow. Operations are carried out
by SciPlay Parent LLC and its subsidiaries, and we depend on distributions from
SciPlay Parent LLC to pay our taxes and expenses. SciPlay Parent LLC's ability
to make distributions to us is restricted by the terms of the Revolver, and may
be restricted by any future credit agreement we or our subsidiaries enter into,
any future debt or preferred equity securities we or our subsidiaries issue,
other contractual restrictions or applicable Nevada law.

We have funded our operations primarily through cash flows from operating
activities. Based on our current plans and market conditions, we believe that
cash flows generated from our operations and borrowing capacity under the
Revolver will be sufficient to satisfy our anticipated cash requirements for the
foreseeable future. However, we intend to continue to make significant
investments to support our business growth and may require additional funds to
respond to business challenges, including the need to develop new games and
features or enhance our existing games, improve our operating infrastructure or
acquire complementary businesses, personnel and technologies. Accordingly, we
may need to engage in equity or debt financings to secure additional funds. We
may not be able to obtain additional financing on terms favorable to us, if at
all. If we are unable to obtain adequate financing or financing on terms
satisfactory to us when we require it, our ability to continue to support our
business growth and to respond to business challenges could be significantly
impaired, and our business may be harmed.

Our total cash on hand was $330.1 million and $364.4 million at years ended December 31, 2022 and 2021, respectively.



Our capital requirements as of December 31, 2022 principally include obligations
associated with our future minimum operating lease obligations, license minimum
guarantees, obligations under the TRA and obligations related to contingent
acquisition consideration and redeemable noncontrolling interest for Alictus.
These commitment amounts are associated with contracts that are enforceable and
legally binding and that specify all significant terms, including fixed or
minimum services to be used, fixed, minimum or variable price provisions and the
approximate timing of the actions under the contracts. We also have certain
agreements in place whereby we are obligated to pay royalties based on future
events that are uncertain.

The TRA we entered into with the L&W Member in connection with the IPO provides
for the payment by us to the L&W Member of 85% of the amount of tax benefits, if
any, that we actually realize (or in some cases are deemed to realize) as a
result of (i) increases in the tax basis of assets of SciPlay Parent LLC (a) in
connection with the IPO, (b) resulting from any redemptions or exchanges of LLC
Interests pursuant to the Operating Agreement or (c) resulting from certain
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distributions (or deemed distributions) by SciPlay Parent LLC and (ii) certain
other tax benefits related to our making of payments under the TRA. The annual
tax benefits are computed by comparing the income taxes due including such tax
benefits and the income taxes due without such benefits.

The amount of aggregate payments due under the TRA may vary based on a number of
factors, including the amount and timing of the taxable income SciPlay Parent
LLC generates each year and applicable tax rates, with payments generally due
within a specified period of time following the filing of our tax return for the
taxable year with respect to which the payment obligation arises. The TRA will
remain in effect until all such tax benefits have been utilized or expired
unless we exercise our right to terminate the TRA. The TRA will also terminate
if we breach our obligations under the TRA or upon certain change of control
events specified in the agreement. If the TRA is terminated in accordance with
its terms, our payment obligations would be accelerated based upon certain
assumptions, including the assumption that we would have sufficient future
taxable income to utilize such tax benefits.

Revolving Credit Facility



We have a $150.0 million Revolver by and among SciPlay Games, LLC (formerly
known as SciPlay Holding Company, LLC) ("SciPlay Games"), as the borrower,
SciPlay Parent LLC, as a guarantor, the subsidiary guarantors party thereto, the
lenders party thereto and Bank of America, N.A., as administrative agent and
collateral agent. The interest rate is either Adjusted LIBOR (as defined in the
Revolver) plus 2.250% (with one 0.250% leverage-based step-down to the margin
and one 0.250% leverage-based step-up to the margin) or ABR plus 1.250% (with
one 0.250% leverage-based step-down to the margin and one 0.250% leverage-based
step-up to the margin) at our option. We are required to pay to the lenders a
commitment fee of up to 0.500% per annum on the average daily unused portion of
the revolving commitments through maturity, which will be the five-year
anniversary of the closing date of the Revolver. The commitment fee varies based
on the total net leverage ratio and is subject to a floor of 0.375%.As of
December 31, 2022, the commitment fee was 0.375% per annum. The Revolver
provides for up to $15.0 million in letter of credit issuances, which requires
customary issuance and administration fees, and a fronting fee of 0.125%.

On February 28, 2022, we entered into Amendment No. 2 to the Revolver, by and
among SciPlay Games, SciPlay Parent LLC, the several banks and other financial
institutions or entities from time to time party thereto and Bank of America,
N.A., as administrative agent, collateral agent and issuing lender (such
amendment, "Amendment No. 2"). Amendment No. 2, among other things, (i) amended
certain interest rate provisions related to Sterling-denominated revolving
loans, (ii) increased SciPlay Games' and its subsidiaries' capacity to acquire
non-loan parties and (iii) allowed for the acquisition of Alictus.

The Revolver contains covenants that, among other things, restrict our ability
to incur additional indebtedness; incur liens; sell, transfer or dispose of
property and assets; invest; make dividends or distributions or other restricted
payments; and engage in affiliate transactions, with the exception of certain
payments under the TRA and payments in respect of certain tax distributions
under the Operating Agreement. In addition, the Revolver requires us to maintain
a maximum total net leverage ratio not to exceed 2.50:1.00 and to maintain a
minimum fixed charge coverage ratio of no less than 4.00:1.00. Such covenants
are tested quarterly at the end of each fiscal quarter. As of December 31, 2022,
there were no borrowings outstanding, and we were in compliance with the
financial covenants under the Revolver.

The Revolver is secured by a (i) first priority pledge of the equity securities
of SciPlay Games, SciPlay Parent LLC's restricted subsidiaries and each
subsidiary guarantor party thereto and (ii) first priority security interests
in, and mortgages on, substantially all tangible and intangible personal
property and material fee-owned real property of SciPlay Parent LLC, SciPlay
Games and each subsidiary guarantor party thereto, in each case, subject to
customary exceptions.

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Changes in Cash Flows



The following table presents a summary of our cash flows for the periods
indicated:

                                                                        Years Ended December 31,
($ in millions)                                                          2022                 2021
Net cash provided by operating activities                          $       150.4          $   163.8
Net cash used in investing activities                                     (113.7)             (14.8)
Net cash used in financing activities                                      (70.3)             (53.6)

Effect of exchange rate changes on cash and cash equivalents and restricted cash

                                                             (0.7)               0.1

(Decrease) increase in cash and cash equivalents and restricted cash

                                                               $       

(34.3) $ 95.5

Net cash provided by operating activities decreased primarily due to the payment of the $24.5 million Washington State matter previously accrued, which was partially offset by higher earnings.



Net cash used in investing activities increased primarily due to a
$102.2 million increase in cash paid for business acquisition as a result of the
Alictus acquisiton, coupled with a $2.5 million increase in capital expenditures
primarily related to increased internal development costs, partially offset by
$6.0 million in proceeds from maturities of time deposits.

Net cash used in financing activities increased primarily due to a $37.1 million
increase in the repurchase of Class A common stock shares, partially offset by a
$12.7 million net decrease in taxes paid related to net share settlement of
equity awards and employee stock purchase plan settlements, coupled with a
$6.9 million decrease in distributions to Light & Wonder driven by lower SciPlay
Corporation tax payments.

Credit Agreement and Other Debt



For additional information regarding our credit agreement and other debt and
interest rate risk, see the "Revolving Credit Facility" section in this Item 7
above and Note 1.

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