Scientific Games Corporation Provides Unaudited Earnings Guidance for the Fourth Quarter and Full Year Ended December 31, 2017
January 24, 2018 at 11:55 am
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Scientific Games Corporation provided unaudited earnings guidance for the fourth quarter and full year ended December 31, 2017. For the quarter, the company expects consolidated revenue to increase approximately 9% to a range of approximately $820 million to $825 million for the three month period ended December 31, 2017. The Company further expects that its net loss will be in a range of approximately $40 million to $50 million, inclusive of a projected $28 million of restructuring and other charges, which primarily includes M&A costs associated with the NYX Gaming Group transaction that was completed on January 5, 2018. Attributable EBITDA is expected to be approximately $320 million to $325 million.
For the full year of 2017, the company expects revenue to grow approximately 7% and be in a range of approximately $3,081 million to $3,086 million compared to $752 million and $2,883 million for the fourth quarter and full year 2016, respectively. Net loss is expected to be in a range of approximately $238 million to $248 million. Attributable EBITDA is expected to be approximately of $1,220 million to $1,225 million.
Light & Wonder, Inc. is a cross-platform global games company with a focus on content and digital markets. The Company's segments include Gaming, SciPlay and iGaming. The Gaming segment designs, develops, manufactures, markets and distributes a comprehensive portfolio of gaming content, products and services. The Company provides its gaming portfolio of products and services to commercial casinos, Native American casinos, wide-area gaming operators such as licensed betting offices (LBOs), arcade and bingo operators in the United Kingdom and continental Europe, and government agencies and their affiliated operators. The SciPlay segment is a developer and publisher of digital games on mobile and Web platforms. The SciPlay segment operates primarily in the social gaming market and hyper-casual space. The iGaming segment provides a comprehensive suite of digital gaming content, distribution platforms, player account management systems, as well as various other iGaming content and services.