Research and Markets has announced the addition of the "Sport going Digital: a Driver for Wearables" report to their offering.

This report analyses the digital services and technologies deployed in sport. Particular emphasis is given to wearables, which now account for the majority of products marketed in connected sport.

The report provides an overview of the services and technologies that accompany connected sport.

It goes on to present the positioning and strategies of the main players along the market's value chain.

Lastly, the report provides an estimate of the market up to 2021, and analyses the obstacles and incentives affecting its development.

Key Topics Covered:

1. Executive Summary

2. Methodology & definitions

2.1. General methodology

2.2. Scope of the report

3. What is on offer in the sports environment?

3.1. General architecture

3.2. Hardware

3.3. Connectivity

3.4. Middleware

3.5. Applications

3.6. Connected objects spread to all sports

4. Positioning of market players

4.1. General sports equipment manufacturers

4.2. Specialised sports accessory manufacturers

4.3. Pure players

4.4. CE manufacturers

4.5. Internet players

4.6. Telecom operators

4.7. The major sports brands and electronics giants are expanding their presence on the value chain

5. Market and forecasts

5.1. Forecasts

5.2. Market strengths and weaknesses

5.3. How will the business models evolve?

Companies Mentioned: 25 of the 100+ Companies Featured

Adidas/Runtastic

Amazon

Amgen

Apple

Asics/Runkeeper

Asus

AT&T

Athos

Axa

Babolat

Barclays

Basis

BodyCap

Capturs

CitizenScience

Connected Cycle

DaVita

Decathlon

Discovery Vitality

Equisense

E-traces

Exoskin

Fatsecret

Fitguard

Forcine Alpine

Fwd Powershot

Garmin

Google

HealthCare Partners

HoopTracker

HTC

HydrateMe

IBM

Inside Coach

Instabeat

For more information about this report visit http://www.researchandmarkets.com/research/b63xd5/sport_going