onlyxReality Group Ltd
ASX:XRG
useInvestor Presentation: Defence & Law Enforcement Global Growth Strategy
ersonal25 May 2022
only | |||
Disclaimer | |||
use | |||
ersonal | |||
Operator's OP-1 Virtual Reality Tactical Trainer | |||
Changing the game of tactical training
only• Operator builds XR training and simulation products for global defence and law enforcement "operators" (tactical soldiers, infantry, armed police).
• Developed ground up and wholly owned by XRG use• Unique weapons integration technology
• Commercial model comprises upfront hardware sale and ongoing software subscription
• Builds on XRG's 7-year relationship training Australian Special Operations and the Board's
ersonalleadership history in Defence.
• Products launched in February 2022
• Our vision is to see one in every operator's locker
ersonal use only
The Global Market
Primary target markets include Special Forces, Army, State and Federal Police across "Five Eyes" Nations (US, UK, AU, NZ, CA). Secondary markets include UAE & EU.
Australian Defence spending strong: $1BN committed for Special Forces upgrades in April 2022 as part of Project Greyfin US DoD Training and Simulation budget growing 12% in FY23 to $16.5BN
Total Addressable Market
Military | Special | Law | Tactical | |
Enforcement Police (ie | ||||
Forces | ||||
Officers | SWAT) | |||
US | 1,374,699 | 70,000 | 697,195 | 17,430 |
UK | 150,250 | 2,500 | 124,784 | 3,120 |
AUS | 57,800 | 1,350 | 65,000 | 1,625 |
CAN | 101,500 | 2,500 | 69,000 | 1,725 |
NZ | 15,500 | 600 | 10,000 | 250 |
EU | 1,910,000 | 95,000 | 1,600,000 | 40,000 |
UAE | 155,000 | 12,000 | 30,000 | 1,500 |
Total | 3,764,749 | 183,950 | 2,595,979 | 65,650 |
Revenue | 23,000 | 23,000 | 17,000 | 23,000 |
per user | ||||
/ yr |
LOW UPTAKE SCENARIO
Military | Special Forces | Law | Tactical | |||||||
Enforcement Police (ie | ||||||||||
Officers | SWAT) | |||||||||
Example | 0.005% | 0.100% | 0.005% | 0.100% | ||||||
Uptake | ||||||||||
Example | 188 | 184 | 130 | 66 | ||||||
Users | ||||||||||
Example | $4,329,461 | $4,230,850 | $2,206,582 | $1,509,950 | ||||||
Revenue / | ||||||||||
Yr | ||||||||||
HIGH UPTAKE SCENARIO | ||||||||||
Military | Special | Law | Tactical | |||||||
Enforcement Police (ie | ||||||||||
Forces | ||||||||||
Officers | SWAT) | |||||||||
Example | 0.05% | 2.00% | 0.05% | 2.00% | ||||||
Uptake | ||||||||||
Example | 1,882 | 3,679 | 1,298 | 1,313 | ||||||
Users | ||||||||||
Example | $43,294,614 | $84,617,000 | $22,065,822 | $30,199,000 | ||||||
Revenue / | ||||||||||
Yr | ||||||||||
Sources: Canadian Gov, UK Gov, NZ Gov, FBI, Aus Gov, Interpol, WorldBank, US Gov
Operator's Products
Tactical Trainer
onlyDesigned for military and tactical police (SWAT) training
Free Roam VR training system for tactical teams of 2-8 users
useFully mobile system can be setup in minutes Extensive After-Action Review
V-BOLT™ allows operators to train on their own weapons
ersonal2 Modes include;
• Tactical Training System
• Mission Rehearsal System (Prototype in development)
This is an excerpt of the original content. To continue reading it, access the original document here.
Attachments
- Original Link
- Original Document
- Permalink
Disclaimer
xReality Group Ltd. published this content on 25 May 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 25 May 2022 00:42:06 UTC.