Valuation: Marvelous Inc.

Market Cap 28.35B 180M 156M 145M 134M 252M 17B 256M 1.7B 672M 8.55B 676M 662M P/E 2027 *
14.2x
P/E 2028 * 11.8x
Enterprise Value 28.35B 180M 156M 145M 134M 252M 17B 256M 1.7B 672M 8.55B 676M 662M EV / Sales 2027 *
0.9x
EV / Sales 2028 * 0.81x
Free-Float
45.31%
Yield 2027 *
3.21%
Yield 2028 * 3.21%
1 day-0.43%
1 week+6.36%
1 month+10.90%
3 months+3.08%
6 months-2.30%
Current year-8.06%
1 week 444
Extreme 444
473
1 month 430
Extreme 430
473
Current year 407
Extreme 407
539
1 year 407
Extreme 407
620
3 years 399
Extreme 399
765
5 years 399
Extreme 399
789
10 years 399
Extreme 399
1,249
Manager TitleAgeSince
President 51 31/03/2025
Chief Administrative Officer 57 31/03/2025
Comptroller/Controller/Auditor - 31/05/2026
Director TitleAgeSince
Director/Board Member 79 30/09/2011
Director/Board Member 69 31/05/2016
Director/Board Member 43 31/05/2022
Change 5-day change 1-year change 3-year change Capi.($)
-0.43%+6.36%-13.81%-33.43% 178M
+0.58%+10.71%+1.66%+22.60% 84.83B
-3.92%+9.79%-9.84%-7.73% 12.31B
-6.18%+0.21%-26.03%+41.44% 7.41B
-4.46%+10.29%-19.25%+25.96% 6.26B
+3.27%+9.64%+19.87%-25.93% 6.48B
+1.57%+11.95%+14.57%-9.71% 4.14B
-3.68%+7.09%-19.02%-33.82% 3.37B
+2.40%+2.85%+21.06%-15.19% 3.16B
+6.40%+14.15%-24.60%-26.92% 3.22B
Average -0.44%+7.00%-5.54%-6.27% 13.14B
Weighted average by Cap. -0.22%+9.35%-1.40%+13.92%

Financials

2027 *2028 *
Net sales 31.6B 201M 174M 162M 149M 281M 18.95B 286M 1.89B 749M 9.54B 754M 737M 34.9B 222M 192M 179M 164M 311M 20.93B 316M 2.09B 827M 10.53B 833M 814M
Net income 2B 12.7M 11.02M 10.24M 9.42M 17.8M 1.2B 18.09M 120M 47.4M 604M 47.72M 46.67M 2.4B 15.24M 13.22M 12.28M 11.31M 21.36M 1.44B 21.71M 144M 56.88M 724M 57.26M 56M
Net Debt - -
Logo Marvelous Inc.
Marvelous Inc., formerly Marvelous AQL Inc., is mainly engaged in the entertainment business. The Company operates in three business segments. The Online segment involves in the planning, development and operation of online games and game applications with a focus on social games for social networking service (SNS). The Consumer segment involves in the planning, development and sale of software for home-use game machines, and commercial equipment and products for amusement facility operation companies, as well as the contracted development of game software. The Music and Video segment involves in the production of music and video contents with a focus on animations, the commercialization of music, videos and characters, the operation of delivery business, as well as the operation of performance business via the production of stage performance works, with the popular works of cartoons, animations and games as originals.
Employees
655
Date Price Change Volume
31/07/26 JP¥468.00 -0.43% 154,900
30/07/26 JP¥470.00 +1.08% 243,900
29/07/26 JP¥465.00 +3.10% 220,600
28/07/26 JP¥451.00 -.--% 79,700
27/07/26 JP¥451.00 +2.50% 93,100

Quarterly revenue - Rate of surprise

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