Tadashi Shiiba
Founder at AIMING INC.
Net worth: 10 M $ as of 29/04/2024
Tadashi Shiiba active positions
Companies | Position | Start | End |
---|---|---|---|
AIMING INC. | Director/Board Member | 11/05/2011 | - |
Chief Executive Officer | 11/05/2011 | - | |
Founder | 11/05/2011 | - | |
President | 11/05/2011 | - | |
Aiming Global Service, Inc. | Director/Board Member | 30/04/2012 | - |
Aiming High, Inc. | Director/Board Member | 31/08/2014 | - |
Aiming Korea, Inc. | Director/Board Member | 29/02/2012 | - |
Career history of Tadashi Shiiba
Former positions of Tadashi Shiiba
Companies | Position | Start | End |
---|---|---|---|
G-MODE Corp.
G-MODE Corp. Packaged SoftwareTechnology Services G-MODE Corp. develops and produces online games. It operates through the following businesses domains: Game Planning and Development, Online Game Platform Services, and Overseas Publishing. The firm’s Game Planning and Development business engages in the design and production of online games including Browser Three Kingdoms and Sangoku IXA. Its Online Game Platform Services business releases the G-MODE multi-language game platform to global online game players. The firm’s Overseas Publishing business offers collaborations with other companies outside Japan. Its business activities also encompass consultation for companies that are planning entry into the online gaming market; appraisal and consultation for scheduled services; and game management structure proposals creation. The company was founded in June 2006 and is headquartered in Tokyo, Japan. | Director/Board Member | 30/04/2011 | 30/04/2011 |
Chief Executive Officer | - | 30/04/2011 | |
Gemuon Co. | Corporate Officer/Principal | 31/12/2007 | - |
President | 31/12/2002 | 31/12/2007 | |
Tecmo Co., Ltd. | Corporate Officer/Principal | 31/12/2000 | 31/12/2000 |
AQ Interactive, Inc.
AQ Interactive, Inc. Packaged SoftwareTechnology Services AQ Interactive Inc. engages in planning, development and sales of game software and other entertainment goods. Its operations are carried out through the following segments: Consumer Game and Amusement. The Consumer game segment manages video games and games for cellphones. The Amusement segment manages amusement facilities, game machines, and goods. The company was founded on March 1, 2000 and is headquartered in Tokyo, Japan. | Corporate Officer/Principal | - | - |
Training of Tadashi Shiiba
Rikkyo University | Undergraduate Degree |
Statistics
International
Japan | 7 |
Philippines | 2 |
United States | 2 |
Operational
Director/Board Member | 5 |
Corporate Officer/Principal | 3 |
President | 2 |
Sectoral
Technology Services | 4 |
Consumer Services | 2 |
Positions held
Active
Inactive
Listed companies
Private companies
Linked companies
Listed companies | 1 |
---|---|
AIMING INC. | Technology Services |
Private companies | 7 |
---|---|
AQ Interactive, Inc.
AQ Interactive, Inc. Packaged SoftwareTechnology Services AQ Interactive Inc. engages in planning, development and sales of game software and other entertainment goods. Its operations are carried out through the following segments: Consumer Game and Amusement. The Consumer game segment manages video games and games for cellphones. The Amusement segment manages amusement facilities, game machines, and goods. The company was founded on March 1, 2000 and is headquartered in Tokyo, Japan. | Technology Services |
G-MODE Corp.
G-MODE Corp. Packaged SoftwareTechnology Services G-MODE Corp. develops and produces online games. It operates through the following businesses domains: Game Planning and Development, Online Game Platform Services, and Overseas Publishing. The firm’s Game Planning and Development business engages in the design and production of online games including Browser Three Kingdoms and Sangoku IXA. Its Online Game Platform Services business releases the G-MODE multi-language game platform to global online game players. The firm’s Overseas Publishing business offers collaborations with other companies outside Japan. Its business activities also encompass consultation for companies that are planning entry into the online gaming market; appraisal and consultation for scheduled services; and game management structure proposals creation. The company was founded in June 2006 and is headquartered in Tokyo, Japan. | Technology Services |
Tecmo Co., Ltd. | |
Gemuon Co. | |
Aiming Global Service, Inc. | |
Aiming High, Inc. | |
Aiming Korea, Inc. |
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